Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
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If you're like me you've got a HUGE amount of clothes for your digital darlin'(s). It didn't take too long to realize that "Character" folders with an abundance of files take positively bloody forever to open. I'm sure many of you have taken the time to rearrange your "Character" library folders to a more managable scheme... P4 Fem dresses in one category, Her undies in another. Ah yes indeed... all nice and managable... everything but the SHOES!!!! I refuse to seperate the shoes into "casual", "nightlife", "lazing about" and "meeting new people" categories. <"Is this flat more of a dressy dealy, or can I wear it to the beach?"> Not gonna happen. Then it dawned on me... Well, it dawned on me after downloading "Bat Lab's Fetish Outfit", currently in the Free Stuff. I can combine BOTH shoes (of similar fashion) into one CR2 file. Chances are when I want the left one, I also want the right one. Even if that's not the case, the offending extra shoe may be deleted from the scene without adverse effects (affects?). This cuts down my "Footwear" folder by HALF! Huzzahh! I shout! For those of you that may want to try this, here is how it's done: 1)open the shoe (left and right) CR2s in any plain ol' text editor. 2)At the begining of the CR2 (pick one), you'll see: >The "figureResFile" line >The actors peculiar to the figure >The "figureResFile" line again >The particulars of the figure's actors cababilites Here's how it looks (I'm using the SOCKS to illustrate): { version { number 4 } figureResFile :Runtime:Geometries:Poser4Clothes:Socks:wSockR.obj actor BODY:60 { } actor rShin:60 { storageOffset 0 0 0 geomHandlerGeom 13 rShin } actor rFoot:60 { storageOffset 0 0 0 geomHandlerGeom 13 rFoot } actor rToe:60 { storageOffset 0 0 0 geomHandlerGeom 13 rToe } figureResFile :Runtime:Geometries:Poser4Clothes:Socks:wSockR.obj actor BODY:60 { name GetStringRes(1024,1) off bend 1 dynamicsLock 1 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 1 parent UNIVERSE channels And so on... in order to have both socks in the one CR2, cut and paste from the other CR2 (in this case the left sock) and save as a new CR2 simply called "Socks". Check that it works in Poser before deleting the seperate "Left" and "Right" The format you have to follow is as follows: 1)Figure 1 figureResFile line 2)Figure 1 actors 3)Figure 2 figureResfile line 4)Figure 2 Actors 5)Figure 1 figureResFile line 6)Figure 1 Actor Particulars 7)Figure 2 figureResFile line 8)Figure 2 Actor Particulars 9)setGeomHandlerOffset (you only need this once. delete this line from the end of "Figure1 Actor Particulars" I know this is a long ass post, but here's some more syntax examples (for the combined socks: { version { number 4 } figureResFile :Runtime:Geometries:Poser4Clothes:Socks:wSockR.obj actor BODY:60 { } actor rShin:60 { storageOffset 0 0 0 geomHandlerGeom 13 rShin } actor rFoot:60 { storageOffset 0 0 0 geomHandlerGeom 13 rFoot } actor rToe:60 { storageOffset 0 0 0 geomHandlerGeom 13 rToe } figureResFile :Runtime:Geometries:Poser4Clothes:Socks:wSockL.obj actor BODY:59 { } actor lShin:59 { storageOffset 0 0 0 geomHandlerGeom 13 lShin } actor lFoot:59 { storageOffset 0 0 0 geomHandlerGeom 13 lFoot } actor lToe:59 { storageOffset 0 0 0 geomHandlerGeom 13 lToe } figureResFile :Runtime:Geometries:Poser4Clothes:Socks:wSockR.obj actor BODY:60 { name GetStringRes(1024,1) off bend 1 dynamicsLock 1 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 1 parent UNIVERSE channels { zOffsetA zOffset And So on................................................ Here's the transition: displayMode USEPARENT locked 0 } figureResFile :Runtime:Geometries:Poser4Clothes:Socks:wSockL.obj actor BODY:59 { name GetStringRes(1024,1) off bend 1 dynamicsLock 1 hidden 0 addToMenu 1 and so on............................................... This really is a quite easy cut `n' paste job. Ya just gotta know where to paste. If you have any interest in this, download Bat Lab's Fetish Outfit and see how 5 figures are in the one CR2. Neat Stuff!!!