Forum: Carrara


Subject: Texture Map Hell 2

velarde opened this issue on Jan 17, 2002 ยท 10 posts


ewinemiller posted Fri, 18 January 2002 at 8:18 AM

verlarde, When using layers, the Shader conforms to a UV space that spans the size of your layer (Top = .247, etc). However the opacity mask uses the original UV coordinates that that is why they don't match up. You'll need to make your layer the full size of the object Top = 0, Height = 1, etc. or tweak the texture you are using for a Opacity Mask. Good Luck, Eric Winemiller Digital Carvers Guild Freeware and commercial 3D extensions http://digitalcarversguild.com

Eric Winemiller
Digital Carvers Guild
Carrara and LightWave plug-ins