velarde opened this issue on Jan 17, 2002 ยท 10 posts
ewinemiller posted Fri, 18 January 2002 at 8:18 AM
verlarde, When using layers, the Shader conforms to a UV space that spans the size of your layer (Top = .247, etc). However the opacity mask uses the original UV coordinates that that is why they don't match up. You'll need to make your layer the full size of the object Top = 0, Height = 1, etc. or tweak the texture you are using for a Opacity Mask. Good Luck, Eric Winemiller Digital Carvers Guild Freeware and commercial 3D extensions http://digitalcarversguild.com
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
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