velarde opened this issue on Jan 17, 2002 ยท 10 posts
velarde posted Fri, 18 January 2002 at 10:02 AM
Thanks Eric: What I'm trying to achieve is a decal in the hull of a spaceship. Since I was having problem with my original object (the hull) I thought of simplifying my problem by trying it first on a simple plane. I don't want the decal to be the the full size of the object. I want it to be small (in a corner) but It's really very difficult to place it correctly, no to mention making the transparency to work... I now there must be an easy way of achieveing this... Here I go again comparing it with Infini-D but I remember that it was as simple as saving the texture as a Pict file with an alpha mask. Infini-D 3.5 automaticaly placed the texture and used the alpha channel as the trasparency, anyone remembers...? They lost the funcionality on 4.5 (don't know why) And now Carrara uses RayDream's texture method... Which I know is great for procedural shaders (much more powerful than Infini-D's ever was) but I rarely use them, I prefer Image maps as textures. They also limit the tile option to about 25 and in Infini-D I could tile an image map indefinitely by typing the infinity sybol (the figure eight lying down) any way just wanted to rant..... Could someone pleae show me a picture of how my shader tree should be?.... I'd really apreciate it. To sum it all up like I said: I'm tring to achieve a decal effect on a spaceship (some numbers and spacehip name) in a corner of the hull. I want this texture to have transparency because I want it to be reflective on the rest of the spacehip Thanks again for your time