Ajax opened this issue on Jan 26, 2002 ยท 10 posts
Jim Burton posted Sun, 27 January 2002 at 9:14 AM
One think I did do differently is call every body part out as a seperate OBJ, rather than a group as a common OBJ, I don't know if that makes any difference, it was easier to do it that way for this figure. Note the tips (fins) don't call a part, as this is the one that switches, when I did it the other way it couldn't be saved. ************************************************** ( version { number 4.01 } figureResFile :Runtime:Geometries:ZygotePeople:blMilWom.obj actor BODY:4 { } actor hip:4 { storageOffset 0 0 0 objFileGeom 0 0 :Runtime:Geometries:Mermaids:vickie hip5.obj } actor abdomen:4 { storageOffset 0 0 0 geomHandlerGeom 13 abdomen } actor chest:4 { storageOffset 0 0 0 geomHandlerGeom 13 chest } Vickie stuff here ********************************* actor lPinky3:4 { storageOffset 0 0 0 geomHandlerGeom 13 lPinky3 } actor buttock:4 { storageOffset 0 0 0 objFileGeom 0 0 :Runtime:Geometries:Mermaids:vickie buttocks5.obj } actor thighs:4 { storageOffset 0 0 0 objFileGeom 0 0 :Runtime:Geometries:Mermaids:vickie thighs4.obj } actor shins:4 { storageOffset 0 0 0 objFileGeom 0 0 :Runtime:Geometries:Mermaids:smv shins4.obj } actor fins:4 { storageOffset 0 0 0 objFileGeom 0 0 } actor tips:4 { } figureResFile :Runtime:Geometries:ZygotePeople:blMilWom.obj actor BODY:4 { name GetStringRes(1024,1) off bend 1 dynamicsLock 1 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 1