It is female hair 5, I think. How to do it: Find the geometry file in the Poser runtime folder. Copy it somewhere (just to be on the safe side) and import it into Bryce. Stretch it along the Y axis and texture it with something basic to get an idea of what it can look like. Then comes the fun part, which is more art than science: fiddle with it. Stretch, resize, flatten, rotate, whatever. Experiment. Union one or more together. Snip off rough edges with a boolean. Texture with something like a jaunty parametric plaid (texture will need to be rotated), and there you are. Also makes cool waterfalls.