dwmdesigner opened this issue on Jan 28, 2002 ยท 4 posts
Lemurtek posted Mon, 28 January 2002 at 6:04 PM
I don't really know anything about Z-Brush, but exporting from poser can be a bit tricky. First, you don't need to actually delete anything, just use the export Wavefront object, when the hierarchy list comes up, uncheck universe, then check the body part you want. In the options, make sure save as morph target is checked (this will save the object file in it's original location, which is what you need for morphs), and weld is unchecked. When modeling, make sure you move change only the points you want morphed, if you move the entire part, even slightly, you get bad results. Also be careful not to delete or add points, or do anyting that might change the order of the vertices. Regards Lemurtek