Forum: Carrara


Subject: old email from Mr. Clappier about transparency and shader trees

hartcons opened this issue on Jan 30, 2002 ยท 11 posts


litst posted Fri, 01 February 2002 at 2:48 PM

A little thing that makes things easier and prevents from specularity problems in the same time : for the transparent shader, instead of using a multi-channel, use the Single Channel function with a Transparency at 100% .