Forum: Animation


Subject: Darth_Logice's Animation Log Vol.3

Darth_Logice opened this issue on Dec 21, 1999 ยท 5 posts


pack posted Mon, 03 January 2000 at 10:45 AM

Darth, the only solution for you seems to be combining clothing with the person into 1 object. Here's a tutorial http://www.geocities.com/mr1_x_1/combine.htm & here http://www.users.fast.net/~ghastley/merge.htm . I don't see an easy alternative. I personally gave up for the most part on Poser animations of any length. The time spent fixing splines etc was killing my project. Now I use a dedicated character animation program for these task, then export to Poser to take advantage of the beautiful characters & power of user contributions. ZMan11: make more keyframes for the head only first, then mess with the body after. A cheap workaround would be to create extra frames, do a copy & paste of the head animation frames to the extra frame numbers, or perhaps paste to another figure, say the head only figure (provided it has all the same Morph Targets) then cut & paste back to the original head when your done messing with the body. Did this make sense? Pack