Forum: Poser - OFFICIAL


Subject: The FEW faces of Vicky

Fracture opened this issue on Feb 05, 2002 ยท 69 posts


Thorne posted Tue, 05 February 2002 at 5:52 PM

ZOWIE! What a load of faces! Very cool! Geep- first of all forget the inches scale- set your scale to points- on that scale one inch = 72 points but Poser's scale is so small compared to the real world that still means the distances between vertices is on the decimal places. Next, NEVER move the object! Not one bit, not at all. Use the preset camera views. You can also select vertices and "hide" them using the "Hide Selection" menu item in the "View" menu. This will let you disappear areas of the model that may be obstructing your view at a certain angle, without aactually moving them. LAST TRICK: Duplicate your object, for instance the head, and then scale it up 5000 or so percent so you can actually SEE it in the PERSPECTIVE window (that's the red thingy window ;o)) When you take the OTHER original sized object into the MFM, RDS will ask you if you want to edit the master or create a new master with this copy. If you will always tell it to "Edit Master", then any modeling you do to the actual sized copy will automatically be seen in the large-scaled version as well, and also you may rotate the larger one around any way you like because when you save the OBJ back to file, you will save the smaller, untranslated version, not the larger "viewing" version. Tricks figured out from way too much time spent moving individual Vickie head points around, one at a time!! =};-}>