brittmccary opened this issue on Feb 13, 2002 ยท 5 posts
Penguinisto posted Thu, 14 February 2002 at 8:23 AM
Hiya Britt! I learned the same way you did... the hard way :) What I usually do is build the model complete in AC3D (the moddeler I use), then separate it into parts that UVMapper can handle (I also find that I may have to seperate parts further if a part crops up with some reversed normals in Poser and the grouping tool won't fix it.) I then take the seperate parts into Poser and re-assemble the entire thing, saving the whole as an .obj file after making sure that all the texturing works out (I try to keep most of the texturing to flat planes, so that maps aren't required... otherwise, they get textured beforehand and a map made for anyone else looking to texture it.) Then again, I'm still learning :) /P /P