ClintH opened this issue on Jan 06, 2000 ยท 3 posts
ClintH posted Thu, 06 January 2000 at 7:46 AM
"Hit '7' again, and the VERTICES normals will be displayed. A triangle has a normal stored at each vertex. This normal is very important, because it is the one used for the Phong/Ray-tracing shading. When modeling some objects in the Spline of Vertex modeler, you may get shading artefacts and not understand why, simply because of a small modeling mistake. These shading artefacts are often sharp changes in the shading (the surface does not appear smooth at a specific spot). This is usually caused by a normal discontinuity : two adjacent facets would have different normals. This mode helps a lot to solve these cases ! I find it very useful. Hit '7' again and you will go back to normal display. Note : to see all facets, switch to wireframe mode, and make sure that you checked the "Draw Hidden" check box in the Interactive Renderer settings dialog. - Frame Buffer update area : you will probably never use this last Easter Egg, but since people are going to find it and ask about it... Hit '9' on the numerical keypad, and it will draw a white rectangle around the part that is being redrawn. Try moving a small object to test it. Do not use the camera controls, since they force a complete redraw. This can help understanding changes in the frame rate, or update problems. But this is more an internal debugging tool rather than something users may find useful. Hit '9' again to turn this off Have fun, Yann. ________________________________ Yann Corno Director of Engineering for Europe MetaCreations Europe" Enjoy, Clint
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))