audity opened this issue on Feb 14, 2002 ยท 24 posts
audity posted Sat, 16 February 2002 at 1:36 PM
Thanks Mike ! Guitta : Some "cob" files work with VUE other don't. I don't know why. Here a few tips to make it "work" : 1. reduce the amount polygons before exporting to cob file. Go in "object" menu > reduce polygons. VUE doesn't like too heavy Truespace models ! 50 000 polygons is OK but not 500 000 ! 2. See If your model doesn't contain empty objects. This will cause import failure in VUE. To control this use the "object panel" in Metasequoia. show / hide objects and delete the empty ones. 3. Don't export a model featuring a "blobby" object : "polygonize" it before exporting. Don't forget than when you "polygonize" a "blobby" object, Metasequoia create a new object. Delete the "blobby" object before saving to cob. If you follow this, VUE will accept the cob models most of the time. I had once an import failure but it was because there was an empty object in the cob file. ---------- Concerning texture mapping here is a basic introduction : When your model is ready, 1. Open the material panel (system panel > MAT PANE). 2. Create a material by clicking on "new". 3. Click on this material to open the "material option" window. In this window you can edit the material (load texture maps, alpha maps, etc...). 4. to apply this material to a model use the "ATTACH MATERIAL TO FACE" button (the "fill" icon) and just paint on the model ! But If you use VUE, texture mapping in Metasequoia is not necessary. VUE's material editor is much better for this. ---------- I can't tell you much about UV mapping because I didn't use it by know ! But if I find how it works I'll tell you ! Eric