Forum: Animation


Subject: Introduction...

Jack D. Kammerer opened this issue on Jan 06, 2000 ยท 11 posts


Jack D. Kammerer posted Fri, 07 January 2000 at 12:20 AM

Creating the character "Mimic Ready" means that they have import the 15+ morphes needed for the character to speak. Actually each morph works as a set for each Phonic's used while speaking. During the Alpha test, we tried to see if Mimic would work by installing the Phonic Morphs into various meshes, such as a dog, humans, infant, cat, buzz and others and tested them and each worked out great. Not just for English, but also Spanish and Japanese (which I considered the ultimate test). Back then, to install the Morphs into our specific characters, rather than the template, we used Morph mover and imported the morphs to our character heads. Make sure they are still set at "0" Then import the .WAV file you wish to use. Also it helps to get smoother phonics if you type out (also) what is in the .WAV file. Then Render it with the lowest output as an animation (save as .AVI) test it out. After making sure that it is satisfactory, you can add other movements to your character in each frame then render at Full output (this can take some time if you have Antialias on), again saving it as an .AVI then your done!! Full talking animated character that took a short time to do!! Hope that helps! Jack