ronknights opened this issue on Feb 16, 2002 ยท 24 posts
Jaager posted Sun, 17 February 2002 at 5:09 PM
My option #2 while true is meant to show the logic of option #1. The single spawned character face morph has been mentioned here. If you use this in a V2 cr2, it is asking for problems. Poser seems to work by keeping a complete copy of a CR2 in dynamic memory. If this cr2 has 15 megs of head morphs that are not being used, it can help overload the system. If you have a version of each figure that only has head expression morphs, you can copy the single morph to it. You can also make and save facial expression poses from this figure - if it has no construction morphs, it cannot change them. If you apply outside expression poses to it and resave the poses, it will strip the extra morph channel settings from it and make a pure facial expression pose. The process of making a figure cr2 with the construction morphs removed ( Hierarchy Editor, MM4 ) takes about as long to do as unchecking to boxes for these morphs on a pose save. You then have a tool you can use repeatedly.