ska51 opened this issue on Feb 18, 2002 ยท 5 posts
Aldaron posted Mon, 18 February 2002 at 7:23 AM
The only way I can think of to round off the edges on a Bryce primitive cube would be by a boolean operation. Or maybe using the terrain editor with a symetrical matrix and create the cube using a greyscale map then rounding the edges. If you have 3DS Max it's fairly easy to do then import it into Bryce. You can ask on the 3DS forum exactly how.