nyar1ath0tep opened this issue on Feb 18, 2002 ยท 14 posts
DotPainter123 posted Mon, 18 February 2002 at 8:34 PM
To create the square (or the label shape) copy the original object (it should be a vertex object). In the vertex editor, delete every thing from the shape except the polylines at the top and bottom of the label. Select those lines and move them up and down as appropriate to set the size of the label. Then scale the object in xy/xz/yz (only 2) dimensions between .02 and .1 inches (kinda depends on the original scale of the object but it should do it). This will allow the label to cover the original geometry. If possible, cut up the label geometry so there is 1 polygon for each side. Lastly, set the UV mapping mode to box front and that should do the trick. Hope that helps. .Painter