Forum: Bryce


Subject: exporting hassles!

leadnut opened this issue on Feb 18, 2002 ยท 8 posts


Stephen Ray posted Wed, 20 February 2002 at 7:38 PM

Alleycat I tried exporting with those option with no joy, but I tried it with just: 3)Include figure names in polygon groups 5) Weld body parts And bingo I could export it out of Bryce. With these options, in Bryce the figure meshes are the same as poser material parts ie.. skin, lips. eyebrows ect.. But if I import the same file into Amorphium Pro each body part is it's own mesh, with the head parts merged into 1 mesh. If I export it out of Bryce then into Amorphium Pro they are the same as they were in Bryce. ie.. skin, lips. eyebrows ect.. Basically I want to use poser figures in Pro, but it is just to tedious trying to paint lips and eyebrows ect.. when their part of the head mesh. ( Amorphium Pro doesn't support UV mapping so the texture maps don't work with it.) Anyway looks like It's the solution to my dilemma Thanks.

Stephen Ray