geep opened this issue on Feb 19, 2002 ยท 30 posts
lmckenzie posted Thu, 21 February 2002 at 12:33 PM
Let me try this again. A PZ3 file can store light settings, prop geometry, etc. Since you mention 3DCC, let's use one of their files as an example - '60's BatGirl.'
Look at the file list:
Batgirl.pz3------Poser file
60's Batgirl Costume.jpg------Batsuit Texture Map
60's Batgirl Costume Bump.jpg-Batsuit Bump Map
60's Batgirl maskf.jpg--------Mask Texture Map
60's Hair---------------------Hair Texture Map
60's Hairbump.bum-------------Hair Bump Map
60's Batgirl Belt-------------Utility Belt Texture Map
Batgirl Skin------------------Body Texture Map(a modified Happyworld Map)
Marble.jpg--------------------Ground Texture Map
Load the character. She has a cape, mask, gloves and '60's hair' There are no corresponding files included. Open the PZ3 in a text editor. Search for 'mask.' You'll find:
prop 60's Batgirl maskf:1
{
geomCustom
{
numbVerts 27144
numbTVerts 20013
numbTSets 126200
numbElems 37033
numbSets 126200
v 0.027540 0.656900 0.026490
v 0.021930 0.632740 -0.010300
v 0.016060 0.629430 -0.019390 ETC. ETC.
That's the mask geometry stored inside the PZ3. There is no mask prop Ron, no mask file. Delete everything but the mask, save it as a prop. Now you have a prop you can use on any figure.
Now I'm sure you've had PZ3's behave as you describe. As I said before, textures aren't stored and certainly there CAN be external .obj references. CAN doesn't mean MUST.
"Pz3 files created using these models will also contain the information from the Victoria 2.0/Michael 2.0 or Victoria 2 P4 Cr2" - DAZ3D Why is DAZ worried about anyone pirating a roadmap?
Looking for PZ3 info, I actually found a link to your site Ron. Remember that 'Gym Studio' PZ3 file you had problems with? Edit it. Delete the two lines that say "figureResFile :Runtime:Geometries:props:bench1.obj" and save it. Loads fine now, no .obj needed. Now if you must have an .obj (because obviously, this won't work for you), export just the 'PowerBench' part of the prop as bench1.obj into the folder it wants. That works fine too. Heck, even putting a copy of the Vicky .obj file in that directory and naming it bench1.obj works! It doesn't care, the geometry's in the PZ3.
If you still see roadmaps, then go ask Traveler or Yarp or someone whose opinion you respect. I don't think anything I say will convince you.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken