picnic opened this issue on Jan 10, 2000 ยท 13 posts
-renapd- posted Mon, 10 January 2000 at 3:35 PM Site Admin
Picnic let me add my 2cents as I think this will make your life easier since you won't have to edit the cr2 to achieve the results you need! :o) The planar split UVmap looks fine to me for your texture and the way it applies on BUT..those shadowy shoulders look to me like the decorative edges of your texture being stretched... Try this: When you start with the template, make white the areas around the top of the dress that you don't want to show. Then make sure when you paint your texture that you don't exceed those limits into the white area. After you are done and save the texture, go to grayscale mode and invert the image. Mask the black (previous white) and invert mask. Paint white and save as the relevant transmap for your texture. I think this will solve your problem and bring up a crisp blouse shaped just the way you wish it to look! :o) renapd