Lyrra opened this issue on Feb 23, 2002 ยท 12 posts
Lyrra posted Sun, 24 February 2002 at 7:28 PM
I am a professional Corel and Photoshop trainer in NYC - I've written most of my own training materials (150 pages + at this point) So over the past coupla days I've been roughing together an outline of the various topics I mentioned, plus other things that crop up (no pun intended). Currently the outline is at 5 pages and expanding. If I'm not careful I'm going to write a book by accident :) The first tutorial doesn't look like it will be a tutorial per se. So far it looks like it will be more an introduction of concepts and overview of UVmapping vs procedural mapping. I'm still fiddling with the other topics - getitng them into a usefual and approachable order. As you can see I'm not done with the planning part. Once I know how I'm organizing these in my head I can start to write individual tutorials. 'Texturing with Filters' will have the bulk of the tutorials so far - explaining 'building block' textures, and how to create various effects. I may ask sonebody who models to help out in section 2 - I can only describe things from a texturers perspective. (usually from UVmapper saying 'what the heck is this bit? Name things already!') Here's a list: 1 Approaching Textures for 3Dmodels 2 How to set up your model for best texturing 3 Pattern Building 4 Photosource Textures 5 Making Textures with CorelDraw! 6 Texturing With Filters 7 Tiling Across Seams 8 Setting up a Layered PhotoShop file 9 Making Eyes 10 Using Pshop 5.5/6 Layer affects in texture painting 11 Making Walls 12 Using Tiled Walls In Poser/Bryce 13 Painting Trees 14 Bumpmapping 15 Transmapping 16 Hairmapping 17 Getting old and messy 18 Making Texture 'Suites' With Coordinating Brycemats 19 Using Texture Suites 20 Making Photo-Surreal Textures For Fantasy Creatures 21 3rd Part filters 22 Anticipating Bryce Rendering At the very least its fun to write :) Lyrra