Chiropraktiker opened this issue on Feb 25, 2002 ยท 4 posts
Ericroy posted Mon, 25 February 2002 at 9:55 AM
I've done it by first creating the (x and z) walk path. Then when that's done, turn inverse kinematics off and adjust the Y coordinate of the hip so the character follows the terrain. It's a pain. It requires a lot of fine tuning. This is the only way I know of doing it. I hope this helps, Ericroy