HellBorn opened this issue on Feb 28, 2002 ยท 22 posts
HellBorn posted Thu, 28 February 2002 at 4:00 PM
Im sorry but I dont understand in what way the graphic card matter for the comparison on the same computer. Of course Vue could use something that my card dont support but if they do then they are doing wrong. They should of course identify my card and use it the best way they can. Im convinced that there must be something fundamentally wrong in how they use OpenGL, as Vue is so much slower than other apps. The fact that if I turn of OpenGL Vue gets close in speed to the other apps but then I dont get any shading. E-On once said that it is the drivers that are wrong but if it is then why does all applications except Vue work so god? Maybe they are using some new OpenGL instruction sets but then you must ask yourself why they do that, as most cards dont seem to support it. If thats the case then they should not use those options unless the driver supports it. Whatever they are trying to do in the OpenGL driver it cant be worth this. I suggest they contact some of the shareware writers that knows how to program OpenGL and asks for advice. I made some tests and you can make you own conclusions: Values are: Single view soft shade Single view wire Four views soft shaded Four views wire Wings3D Freeware Modeler (has only single view): 0.8 sec (Movement close to real time but some other commands take a couple of sec) 0.3 sec (Movement close to real time but some other commands take a couple of sec) -NA- (Has no multi view layout) -NA- (Has no multi view layout) GMax The Freeware version of 3DS MAX 4: 0 sec (Real time)!!! 0 sec (Real time)!!! 0.3 sec (Close to Real time)!!! 0 sec (Real time)!!! Metasequoia $20 Shareware Modeler: 0.2 sec (Close to Real time)!!! 0.2 sec (Close to Real time)!!! 0.5 sec 0.3 sec (Close to Real time)!!! Vue 4 (ground plane removed): 9.5 sec 24.5 sec 3 sec 6 sec Rhino 2: 0.3 sec (Close to Real time)!!! 0 sec (Real time)!!! 0.5 sec 0 sec (Real time)!!! Cinema 6 Demo: 0.2 sec (Close to Real time)!!! 0 sec (Real time)!!! 0.3 sec (Close to Real time)!!! 0 sec (Real time)!!!