SWAM opened this issue on Feb 26, 2002 ยท 16 posts
AprilYSH posted Thu, 28 February 2002 at 7:38 PM
yes, this is what i would try to show you... for me it is trial and error in uvmapper as to which mapping is best (given that you don't have uvmapper pro, which would solve this folded over stuff!!!) -- ok, ASSUME we're only working with uvmapper free... i would try out all of the mapping methods, like cylindrical... and also play around with the offset values so you don't get overlapping maps. get the best one possible, then move vertices around to get it as easy to paint as possible. that's as much as i can explain without a specific model to demonstrate it on. i'll load a sphere or something and show ya... but i'm at work now and don't have access to my toys. meanwhile, check out steve's site cos i'm sure he has tutes for this!
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