Ladyfyre-graphics opened this issue on Mar 02, 2002 ยท 34 posts
scifiguy posted Sun, 03 March 2002 at 3:08 PM
Attached Link: Link to other thread pic I'm not sure why the registry is like that...I didn't even have that Poser3file key (I had a pz3file key though). Manually creating the poser3 one worked fine for me. I'm guessing it has something to do with the version you first installed (i.e. Metacreations or Curious Labs) or something, and whether you reinstalled it to some other location later on. Anyway, PhilC from my experiments there's two ways to transfer morphs. 1. Select any morph and transfer it. If it would affect a neighboring area (like a Mike bicep morph that would "balloon" part of the forearm area), it will create morph dials in that adjoining parts too. It seems to be pretty generous about it though...making dials for even the slightest effect (the bicep morph would probably create a morph in the collar too). You can either leave those dials and turn them to carry the effect of the one morph through the area (almost like it makes the pbm dials for you), or delete the ones from the extra parts and transfer the individual morphs that exist in the model for each part yourself...again deleting the extra ones. For some things, the automatically created dials seem to work just as well so check them out before deleting. Could save some effort. 2. Select all the morphs in each body part that are usually slaved to one body morph dial, like pbmMuscular1 from Mike2, select the "like one body morph" option, then create the morphs in the clothes. This process takes longer, but it seems to recreate all the morphs without extra "interpretation" of how they might affect other areas. Too bad it doesn't make a FBM dial to control them. The effects are not always perfect. Lower rez to the clothing meshes is a factor, as is "non standard" parts to the clothes. For example, the link is a post of my trials with Mike Muscular3 and the Adventurer suit...note the problem with the cape. Still, the greatest thing since sliced bread if you ask me! Using default bodies with all the clothes or waiting an eternity for morphable versions is a thing of the past! Now what I really need is a tutorial that explains how to recreate a FBM dial and slave all those pbm dials to it in the clothing so I don't have to change each part one by one. There must be one somewhere...come one folks throw me a bone!