ookami opened this issue on Mar 05, 2002 ยท 29 posts
scifiguy posted Wed, 06 March 2002 at 3:40 AM
"So if you want to do the morphs from a FBM, you point it at one of the pbm dials in the human .cr2?" For each body part represented in the clothing item, select all the pmb morphs in those same parts of the figure's body for that effect (say pbm Muscular1). Once you have them all selected, first select "morphs selected are like one body morph" from the "create morphs" menu, THEN select "create morphs". If you don't, the program "interprets" the affects each pmb morph would have on the adjoining body areas and it will create extra morphs you don't need. Then you deselect all the pbm Muscular1 morphs, select all the pbm Muscular2's, etc. Its a little tedius, and the creation process isn't lightning fast, but it works. And no, its not a "perfect copy" but it makes the clothing fit and for that it does a pretty impressive job. The only bad part is needing to adjust each new dial one by one in the clothes. Still hoping for that tutorial on how to slave them to a new FBM dial (HINT HINT)