Forum: Poser - OFFICIAL


Subject: Poser & MAX - problem with scale.

Gracyanus opened this issue on Mar 06, 2002 ยท 8 posts


OpticalSingenoid posted Wed, 06 March 2002 at 9:13 AM

Well, if you must know, Poser is about 9000x smaller then "Real World" units! That's how much you need to scale the figure in MAX(Which uses real world scale). But, if you use Harbware's excellent line of free Plug-ins to import the .obj in MAX. Then all you need is these 2 magic numbers: Import in MAX --> vertex scale = 100 Export from MAX -> vertex scale = 0.01 Another way to ensure that the scale remains intact specially for morphs, is to use a "Fbox" modifier(Now use the Scale tool on the "FBOX"). Just remove the modifier at the end prior to exporting. That's it!! Anik