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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Is it possible


tonymouse ( ) posted Wed, 06 March 2002 at 10:51 AM · edited Mon, 25 November 2024 at 11:46 PM

Is it possible to uv map an object from both sides so that the texture and trans maps are visible from the same side?? TO make this clearer. if I hada cylinder and uv mapped it to take a texture on the inside and outside but want the visible texture pointing out for both? that is about a clear as I can explan it.


Hiram ( ) posted Wed, 06 March 2002 at 10:55 AM

Are you saying you'd want it to have a different-looking texture on the inside, although with the same map? Like using one texture for the whole object but having it look, say, rusty on the inside and painted on the outside?


tonymouse ( ) posted Wed, 06 March 2002 at 11:02 AM

What i am trying to find a way to do is to have the possibility of more that one texture on an object so that if I put one texture on with a transmap, I can see the other texture behind it though the transperent parts of the texture. It work in my mind but am not sure if it would work in reality


MaxxArcher ( ) posted Wed, 06 March 2002 at 11:13 AM

My guess is NO. How would a 3D program know what vector belongs to which UV map, still, Im guessing... Maxx


tonymouse ( ) posted Wed, 06 March 2002 at 11:15 AM

Ok based on that my best guess is to acheive the effect I am after I would need to place a cylinder inside a cylinder inside a cylinder??


MaxxArcher ( ) posted Wed, 06 March 2002 at 11:25 AM

That would be the way i'd choose, but you have to remember to use all morphs that change one object on the other object too. Also one has to be the parent which bends get inherited. Maxx


thgeisel ( ) posted Wed, 06 March 2002 at 11:26 AM

Think with placing a cylinder inside a second it would work


tonymouse ( ) posted Wed, 06 March 2002 at 11:29 AM

I was hoping to find a way to do it with out adding geometry, If anybody can think of a way to do so?? or is this the only way to do it??


Traveler ( ) posted Wed, 06 March 2002 at 11:37 AM

That is pretty much the only way to do it.


tonymouse ( ) posted Wed, 06 March 2002 at 11:42 AM

OK it was worth asking, cuz if you can texture and object on one side, and both sides it seems to me that you should beable to controle the way the texture faces, well it was a nice thought.


Hiram ( ) posted Wed, 06 March 2002 at 12:10 PM

Maybe if you can describe the exact effect you're trying to create, someone can come up with a way to do it.


Cinema1954 ( ) posted Wed, 06 March 2002 at 1:36 PM

You might try combining the textures into one... do the whole effect in the texture. Without knowing exactly what you're trying to do, that's the best I can come up with.

Annie


JOE LE GECKO ( ) posted Wed, 06 March 2002 at 1:37 PM

UV Mapping is based on faces normals. If you got two different transparency maps, only one can be rendered at the same time, dependending on the viewing angle. You can't see the inside and the outside at the same time. For this, you need to make two different cylinders... You can have two different textures but Poser can't do it. For this, you need a software that can handle some kind of... layers. For what I read, Poser 5 will be able to do this. A normal is a vector which gives an information about which side ( outside-inside ) can be seen. So the inner side can't be seen from an outside view because it doesn't exist for the renderer... Not sure if I understood the question :)


tonymouse ( ) posted Wed, 06 March 2002 at 1:45 PM

Well that answers a few of my questions I wase'nt sure how the renderer saw things, that explanes a lot. So I will have to go at it a different way. I was trying to find a way to do layering of textures to allow for grater flexibility with half the number of textures. so far can't be done, thats ok perhaps soon. I like limitations it helps me set my goals ( just beyond them)


elsja ( ) posted Wed, 06 March 2002 at 2:25 PM

file_283669.jpg

Sorry the image is not perfect I works quick to answer you. I keep for create it a tex from Xena and a trans from ? Well I use the strap dress so you can see the construction. 1- with the grouping tools or a modeler put another mateiral on the inner side of the object you wish. 2- select a tex and trans map for both material. 3- render. As you can see if Poser does not render normaly internal faces, it does it when inside a object wiuth trans map. Guy


tonymouse ( ) posted Wed, 06 March 2002 at 2:36 PM

Well its hard to tell from the pic but what you are discribing sound exactly like what i am talking about. How would you select or group the inside of a shape or garment??


elsja ( ) posted Wed, 06 March 2002 at 3:11 PM

file_283672.jpg

1 Load the clothe you want. 2 Select a body part 3 Select the grouping tools 4 Create a group (whatever the is name that will works) 5 Select the face you need to change the material. by right click and mouse the mouse. Deselect face in the same way but with CTRL pushed. 6 Retry the 2, 3, 4, 5 until you change all the faces you need. 6a Assign a material name for all the group you have worked on. Delete all the group you have create the material information will be keep. 7 Save your new model. Warning: In the previous post I use the strap dress. It is a good model to show the way. But this way will never works on it because the clothe internal face do not go on all the figure. To check your clothe before proceeds, put the min and max transparency to 50% and render. If you can see both faces on all the clothe, you can works with. Otherwise you do not need to begin, that will not works. Further information about the grouping tools Poser 4 (user guide) p 157 Guy


tonymouse ( ) posted Wed, 06 March 2002 at 3:24 PM

Thank you, I'll try it when I get home. I am currently pretending to work :)


elsja ( ) posted Wed, 06 March 2002 at 3:33 PM

Your welcome. Guy


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