Forum: Poser - OFFICIAL


Subject: Marque - Zbrush - Poser-need opionion

SAMS3D opened this issue on Mar 06, 2002 ยท 7 posts


jaimelab posted Wed, 06 March 2002 at 5:27 PM

Hi SAMS3D, As a general rule, you should choose the application that will better fit your needs (and your "price range" :) ). If you are only interested in creating/modifying a texture to be used on a 3D object, you can use ZBrush or any of the other excellent 3D-Painting applications; each of the available programs has its own strengths and weaknesses in features, price and features/price ratio. If, on the other hand, if you are also interested in creating new 3D models or creating morph-targets for Poser, then ZBrush is your ticket:). Besides the fact that 3D Texturing and 3D Modeling is only a portion of what you can do in ZBrush, you may want to consider the following... 1. Poser figures/props which are exported from Poser in OBJ format will already contain proper UV coordinates assigned which ZBrush will recognize and use for 'undistorted -what you see is what you get' texture mapping. 2. ZBrush will retain the proper vertices count and order of imported object, which allows for fast (and fun) Morph-target creation process. 3. All Objects created within ZBrush will have automatic UV coordinates assigned to them and can be exported and used in Poser. 4. If needed, standard UV mapping can be re-applied to imported objects (Cylindrical, Planar, Spherical) I am certain that you'll figure these things out as you learn more about ZBrush:) More information with regards to morph targets available in the Poser, Importing and Exporting section of the QUICKLINKS: http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=000049 Check out this site: www.southerngfx.co.uk More tuts available at DAZ3D (software & Utility section) Hope this information is helpful :)