Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Yes, scifiguy & ookami, you are right. But when you have to do the thing 60 or 80 times, you would prefer neither click nore hit any keys to deselect. Same thing when you have to click to close an expanded tree. My purpose was only to say that when you have a repetitive work, every move saving is welcome :-) If : - the tree stay as when you make your morph choices - the file is aumatically saved after you create your morph - the morph checked are unselected after saving it would really save time. On the other side, the options choosed by CodeTwister are the best for the beginners to see exactly what they have done at each step. But this is a Taylor movement study (...I know, frenchies make horrible puns) More seriously, if there are new developments, I'm pretty sure it would be possible to create the full body morphs with an automatic cr2 analysis. It would be a great improvement as it's quite long to do this in poser.
I'm thinking it might be better if everyone who needs clothing to fit a non-standard character, just got their own copy of The Taylor. This still will not cover non-DAZ morphs, will make the CR2 files for the clothing a lot larger, and drive the clothing modeler bonkers = it is going to be boring and tedious and really awful. Many of these morphs will be unused by most - but which ones are unused will be different for each user. Isn't making a delux Swiss Army Knife for every clothing item a bit like giving fish, instead of teaching how to fish? I gotta say, The Taylor is slicker than owl ... poop. But, if you are compelled to provide clothing items with all of V2/M2 morphs, you can paste ERC script into the valueParms in the BODY section of the clothing CR2 and slave the FBM morph dial to the FBM dial in the figure. The clothing morphs all set as the figure morphs are set - instantly. But, then, there is the issue of cross-talk again. I have a lot of different characters, defined by a single combined morph for each group. I am thinking - MORdonor for each character, for each clothing item of interest. It will keep the CR2 small, but think what it could potentially do the the number of files in the Library.
Thanks for the tip,Jaager. And also thanks to go right to the good questions :-) I agree with all your purpose, but... "...it might be better if everyone.." : a question for a question. How is it possible to buy textures everybody can do in a few mn as they are just cut and paste of others (free or not) works with changing some parameters ? Mmmm this one was just for fun. "...Isn't making a delux Swiss Army Knife..", sure and I will not make this often ! It was only to learn. I think I will use it just as you explain. I always had some pbs for 1900 dresses as they need a long woman body (long legs and small chest) that standard posette don't have and I don't like the idea to make for this a special character which will limit the use of the cloth. It will be more easy now to do this kind of models on a morphed body, able to fit also to the standard body without too much work.
My purpose is to plant a seed of thought, not to set a policy. Serge, I wink at the fun part, but will also be serious: It is true that textures can be readily done, if one has a paint program. Setting aside the issue of talent and ability, textures are more like a new clothing item than adapting existing morphs. Adapting the morphs is a technical thing (even if they would be better if further edited in a modeler.) Textures involve the vision of the person who makes them. Some see things that others never would see on their own. New clothing items are the same. There is inspiration and vision there. There is some of this in the generation of an original morph, but not in just transfering them. Serge, I am reassured when you say this was a one off exercise. Doing something once, for me, is fun. Doing it over and over would be like being chained to an oar in a slave galley. The Taylor really does make this easy to do. It is as though we have been lifted up a step with the utility of Poser. I understand the enthusiasm for possibilities it can generate, especially in those who model clothing to begin with. What I am trying to offer is a graceful way out, when enthusiasm causes one to take on (or imagine) a task that is almost impossible to fulfill. It seems to me, that the talent required to produce new things, also makes it particularly difficult to do pointlessly repetative tasks. I know of the wall of resistance that the casual user will have to considering doing this. But the modelers of original items have limited time, better directed to further creation, not doing what any of us could do.
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