Penguinisto opened this issue on Mar 08, 2002 ยท 5 posts
Valandar posted Fri, 08 March 2002 at 10:12 AM
Exactly. And you can then open the pose file with a text editor, and remove the actual "Xrot" etc pose location, leaving only the morphs... then add in a channel for the Body and any FBM's, and then copy the material info from the CR2 and append it to the end for MAT info... should work. There's a thread deeper in about including geometry information for custom morphs in a MAT/MOR Pose file.
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