sergemarck opened this issue on Mar 07, 2002 ยท 12 posts
Jaager posted Fri, 08 March 2002 at 10:17 AM
My purpose is to plant a seed of thought, not to set a policy. Serge, I wink at the fun part, but will also be serious: It is true that textures can be readily done, if one has a paint program. Setting aside the issue of talent and ability, textures are more like a new clothing item than adapting existing morphs. Adapting the morphs is a technical thing (even if they would be better if further edited in a modeler.) Textures involve the vision of the person who makes them. Some see things that others never would see on their own. New clothing items are the same. There is inspiration and vision there. There is some of this in the generation of an original morph, but not in just transfering them. Serge, I am reassured when you say this was a one off exercise. Doing something once, for me, is fun. Doing it over and over would be like being chained to an oar in a slave galley. The Taylor really does make this easy to do. It is as though we have been lifted up a step with the utility of Poser. I understand the enthusiasm for possibilities it can generate, especially in those who model clothing to begin with. What I am trying to offer is a graceful way out, when enthusiasm causes one to take on (or imagine) a task that is almost impossible to fulfill. It seems to me, that the talent required to produce new things, also makes it particularly difficult to do pointlessly repetative tasks. I know of the wall of resistance that the casual user will have to considering doing this. But the modelers of original items have limited time, better directed to further creation, not doing what any of us could do.