cherokee69 opened this issue on Mar 09, 2002 ยท 105 posts
Blackhearted posted Sat, 09 March 2002 at 10:41 AM
"Her face is very different from Vicky's which is a huge improvement " maybe its just me.. but they look too much the same to me. she looks very much like vicky 1.0. i would have much preferred if they invested the time in a new model (or upgrade, or other solution) that solves the joint problems inherant in vicky and mike models. and im sorry, say what you will, but stephanie still doesnt look natural when you raise her arms above her head. her knees and hips still pop if you bend them too much, etc etc. i didnt say she was bad.. just that i was expecting more. im sure after a week of playing with her, and after some decent textures are released, ill like her a lot more. but she just looks too much like vicky to me. i think a new model, or a modified mike or vicky mesh, with different proportions would have been nice. you can morph vicky all day but she still retains the same proportions. the only way to change them slightly is to scale her body parts, but then you get even more joint anomalies when you bend her. another thing that bothers me about vicky/stephanie is that you cant raise her breasts. the distance between her collarbone and the top of her breasts is always the same no matter what you morph, and much too long for my tastes. the 'breast raise' morphs just take the top of her cleavage and pull it up, the bottom of the breast stays where it was. so no matter what you do with them, theyll always retain the same basic form. what id like to see is a totally new millennium model, one that adheres to daz's high quality standards and high amount of support/accessories... but one with a different look that vicky, a different face, and different body proportions. say what you will about stephanie looking 'totally different' from vicky, i dont buy it. cheers, -gabriel