Well, here are the latest renders of the jacket. It's mostly done (Nikitacreed please contact me by IM or email). All of the "trim" except the piping on the collar and cuffs are smart props, so they can be added or deleted. I still need to make the cording. I'm thinking of that as a seperate figure so it can move right. I might need a while for that though. My question relates to the areas pointed to by the red arrows. After reading Pheonixrising's post I tried to tailor the shoulders and arms a bit. They look good in the static position but as you can see, they distort a lot when "bent". Anyone have any ideas on how to fix this? Thanks for any comments on advanced, thay are more than welcome. mike