Chrisdmd opened this issue on Mar 14, 2002 ยท 11 posts
YL posted Fri, 15 March 2002 at 5:36 AM
Your images are very good concerning the object rendering. What you should improve to obtain "radiosity faking" is the shadows , and the refracted light on the ground in case of glass. It is not an easy thing, but some "experimental" rules exist which have been discussed recently on this forum, like : - use soften shadows for materials, especially for the ground - use soften for the light - use a light at the opposit direction of main light, and uncheck "cause shadows" in order to soften the shadow of the object. - use noise bump at the surface of ground Lot of other tips exist, I'm a beginner in that field :) Yves