mumblebox opened this issue on Mar 11, 2002 ยท 7 posts
Bladesmith posted Fri, 15 March 2002 at 5:37 PM
I've had this problem quite often and figured out a work around for it... I export all figures and props seperatly. A bounding box with each export is a good idea. A few of my favorite poser props will not import into bryce as an obj but work fine as 3ds. A recent example...I exported everything, figure and all, as an obj from poser and bryce didn't like it one bit. So I exported the main figure and the hair, with a bounding box, as an obj. Bryce had no problem with this. So I exported the clothing and the bounding box only, as obj, and bryce coughed and said no. Ah ha! Exported it as a 3ds and bryce had no problem. Then the props and bounding box were exported as a 3ds because I was getting tired of bryce rejecting my obj's... Then to align them all in bryce, the obj's had to be turned -90* in the x axis, and the 3ds's had to be rotated -90x and 90 one way or the other in the Y... Man, ain't bryce fun... So try exporting it as a 3ds if you can't get the obj to work. What will really make your head hurt is when poser exports the clothes but for some reason looses the pose!?! I haven't figured that one out yet...If bryce wasn't bad enough, then you got poser to help complicate the matter! Also, poser export 3ds's need to be smoothed in bryce, and this can throw off the seams between objects (meaning an occasional big gaping hole). Poser exported obj's don't seem to need smoothing, usually. Dunno if this helped...