Forum: 3D Modeling


Subject: EYEBALL session

TRAVISB opened this issue on Mar 14, 2002 ยท 72 posts


MikeJ posted Sat, 16 March 2002 at 5:10 PM

OK, thanks. :) I see what you're saying: It's the idea behind keeping the polys under control and at a reasonable level. In other words, having many where you need them, but few where you don't. That's the thing with me and organic modeling.... I often ignore "the big picture", in favor of making it easier for the smaller parts. Your way is definitely better for ending up with a good, usable model that isn't way too heavy with unnecesary polygons. With those NURBS surfaces, it is, in fact easier to add more control points where needed, than it is to subtract them and change the whole shape. Rather, it makes more sense...not necessarily easier. I guess it takes paractice. Thanks for the insight. :)