Starlok opened this issue on Mar 16, 2002 ยท 9 posts
Jaager posted Sat, 16 March 2002 at 10:53 PM
You are doing a morph on an already altered geometry. The result is not predictable. But it does give me an idea of a way to do remote morphs and not have to do 15 trials to get it right. If the neck bend part of the morph does what you want, look at that part of the morph in mesh view, and try to duplicate it using the head-neck in its native location. Your present morph would show you your target shape. You may have to export the morph and import it as a prop to see it in its native state. I do not use magnets, so I do not know how you avoid affecting unintended verts like the inside of the mouth. In RDS, I just hide everything but what I aim to move. What I mean by remote morph, is one that edits the effect of a joint movement and what JP do to the mesh. You cannot see the final result while making the morph, only after the joint is moved and the morph applied.