Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
over the next week i wiil experiment with shaped patches in cinema with the hairs lay in the required direction to for various styles for men and women
i shall keep you posted
You might also try a "Russian" hat, or earwarmers, or I know! Mink belly button warmers. ;^) I'm thinking of fairly simple shapes where getting the hairs to lie in one direction aren't as critical, but you can still make something useful and ornamental, and then build on successes. Skrogg suggests a toy mouse, too. (When my cat learns how to type for herself, we'll all be in trouble.) Carolly
Looks like a cool idea. Keep us posted on progress please. Are you going to experiment with transmapping for the final wigs? That might work, but I haven't the slightest how hard it'd be to work up a trans for that... Anton [or one of the other gurus] once posted a thread on using "replicative uvmapped geometry" - a single uvmapped strand replicated over and over. If you could get a strand or group of strands to share a single uvmap and trans, that might do it. [Hopefully Anton will look in and rescue me from the "I haven't a clue what I'm talking about" syndrome ;)]
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"
: -)
Attached Link: http://66.70.166.29/motions/walkAE.mpg
HI Jim Thanks for the complements!! I pulled the mike wig into our lightwave modelor and its a little under 45,000 polygons.being primarily an animator i rarely do any still renders
and this whole thing started as i was working out creating
a dynamic animated hair system( ala Final Fantasy) for my animated movie
project (See link 1.2 meg mpeg)
but when i realized these polygon based "wigs" might work in still renders
i exported a few as .obj files to see if poser could handle them
the wigs pictured adove do not use transmaps Transmaps
simulate the appearance of individual hairs in still renders
but during an animation in a true raytraced environment like Cinema 4DXL or Lightwave3D
via the propack plugin,
they dont look very convincing when the light and camera angles change
for example look at the wig on Dina at the top of this thread
note how the blue rim lighting on the right literally highlights onto her "hair"
and right shoulder.
and if i develop some wigs i consider worth distributing
they wil be releasd as static .ojb prop sets of various styles and lengths
for men and women with no morphs necessary.
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the crude wig depicted here was quickly trimmed out
with the marquee selection tool in points mode in Cinema4DXL7 and the strand setting was at its lowest so forgive its look,
note how the blue rim lighting creates highlights on the left side just as it would on real hair
I think with a little more serious effort
with the model shaping tools of cinema4d,
i will be able to create a variety of " Multi-strand wigs for poser without the use of texture maps
this is fun!!!
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