fredoman opened this issue on Jan 17, 2000 ยท 7 posts
tab posted Tue, 18 January 2000 at 12:53 PM
When Bryce first imports an obj file from Poser4 it will have all the textures applied to the individual parts of the figure HOWEVER if you try and change one it will apply that texture to the whole figure. I assuming you're referring to Spike's tutorial on Zone5, I've used his technique of grouping the individual meshes of a multitextured figure into families very successfully. It's a very time consuming task but the end result more than justifies it. Once you've grouped the various parts of the figure into families you can just select that family and apply the correct texture. One thing I do that Spike didn't suggest is that after grouping all the clothing into families I then select 'all meshes' then deselect all the clothing families leaving me with just the skin meshes which I then assign to their own family. This is only sensible if you've just got the one figure in the scene but I tend to texture the figures in separate br4 files and either merge them together or save them as an object for use in the main image. Hope this helps...I'm perfectly happy to explain further if this doesn't make sense. -Tony