Forum: Poser - OFFICIAL


Subject: GOODBYE TO TRANS MAPS???????

wolf359 opened this issue on Mar 21, 2002 ยท 38 posts


Mason posted Thu, 21 March 2002 at 3:50 PM

Hate to be a spoil sport but that's plain aweful. 28 minute render? 6 meg obj file? 65k polys just for a hair piece? Why go through this much trouble to avoid a transmap? If you were in my business as an artist my boss would fire you for such inefficiency. The overdraw on this must be horrific. There's a lot more to rendering than pretty pics. Minimized poly counts, reducing over draw, culling out hidden objects, reducing texture res to lowest possible res, all this makes for good rendering. I'd hate to even try doing a motion file of 120 frames with the guy wig. And I can't even imagine what poser is trying to do with the shadows. If you have 3 lights with shadows in your scene then that's 3 renders onto a shadow map for each strand,each polygon on those wigs. Since the head masks this anyway you won't even see any of the shadowing so its a collosal waste of rendering effort if the wig has shadows on. If the wig does not have shadows on then you won't get a silohette of the wig on a wall or floor. In my book it looks like a lot of hard work you did but its extremely inefficient and I don't think you're getting any bang for the buck over a transmapped wig with less than 100 polygons.