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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: I need a Mike2 with four arms...


Strangechilde ( ) posted Thu, 21 March 2002 at 6:10 AM ยท edited Mon, 25 November 2024 at 11:48 PM

I saw a multi-armed Dork and Posette in Freestuff. Does anyone know of the existence of a four (or more; I can always make them invisible) armed Mike? This is for an alien character I'm doing for a friend. Thanks!


Crescent ( ) posted Thu, 21 March 2002 at 11:44 AM

You can go to morphworld30.com and do the tutorial on hacking arms off a character. That would quickly give you the two extra arms you need.


TalmidBen ( ) posted Thu, 21 March 2002 at 1:05 PM

Also, I know a another way you can do it. First, load mike up, and make every part of him invisible by double clicking on the part, and deselecting the 'visible' box. Then save the arms as a pz3, and then start anew with Mike. Import the arms, and just "stick em on there" ben


dlfurman ( ) posted Thu, 21 March 2002 at 6:46 PM

There was a VICKY also...

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


Strangechilde ( ) posted Thu, 21 March 2002 at 7:22 PM

A Vicky might do, actually. I have a version of the character for Vicky2, but I like the Mike one better... for one thing, even though the character is completely nonhuman, the Vicky one STILL looks like Vicky. ;P Thanks Crescent and Ben-- I've been working with Traveler's tutorial after finally getting Compose to work on the Mac, thanks to Michael Barnes's ever so lucid explanation, but with limited success. I think I may be able to get something to work. Ben, I considered that way to go, but my system is so tiny that having two Mikes in the same frame is taxinng enough, and I was kinda hoping to be able to apply a texture map! I'll keep on it. If I come up with a solution, maybe someone would be willing to host it? We'll see...


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