Drochmail opened this issue on Mar 22, 2002 ยท 10 posts
Tirjasdyn posted Sat, 23 March 2002 at 2:10 AM
Another option is to use terrains to make tree like objects(there is a tutuorial for this on the bryce content cd) for the forground up close trees, and to break appart single tree models(un group them) and scatter the parts to make the forest. Textureing spheres and blocks to look like foliage in and trees in the far back look good to.