Strangechilde opened this issue on Mar 22, 2002 ยท 7 posts
bloodsong posted Sat, 23 March 2002 at 11:35 AM
heyas; be careful, you might put your eye out with that thing! but on to the question at hand.... let's see, if i wanted to replace michael's fingers with the df fingers.... okay, here's what i would try. import the digit obj(s) -- they do have objs. er, somewhere in the df geometry directories, i can't remember offhand. and position them over the fingers/thumb. then use the grouper on the poor things and spawn props. then i would try to replace the body parts (finger joints) with props. but i dont know if that will weld them together. i suspect it won't. :/ however, they will then work just like the normal fingers, with the grasp dials etc etc. they won't be welded to the hand, either, but the base bits should stick into the hand-holes and keep any gaps from showing up. you could try the same sort of deal with lining up the meshes with michaels fingers, and then exporting him (sans fingers) with the objs, and creating a new base obj to plug into the cr2. that's more work, but it will get the finger joint welds in there. or you might just try lenthening and thinning out his fingers, and morphing the nails into claws, or adding a claw prop, perhaps. that might be easiest.