Forum: Poser - OFFICIAL


Subject: game engin

micca opened this issue on Mar 24, 2002 ยท 13 posts


yarp posted Mon, 25 March 2002 at 12:21 AM Online Now!

I'm affraid not. I had the same idea when I begun playing with Poser. Some game engine use 3DSmax Character studio figures as base figures but all of them - all of them I know - transform those figures to custom lowres model (i.e. half life). It would be the same with Poser models. Now if you've got enough programming skill you can do your own converter. There's an Half life or Quake open source SDK to do this but there are serious other open source 3D engines - like Genesis 3D to do so. Some guys in the forum are doing RPG games they probably went further in that way. The key is that all game engines use lowres figures so he thing you've got to remind is that in order to animate Poser figures in a game you won't be able to play with P4 but rather with P2 lowres characters. As you've got to create the figures and the converter the whole is a lot of work. But maybe with the PPP exporters is there an easy way to convert to a 3D format which in turn is supported by one of those game engine. For further informations: http://www.planetquake.com/ http://www.gamedev.net/ Yarp

Yarp - author of P3DO Organizer for Poser