Forum: Poser - OFFICIAL


Subject: game engin

micca opened this issue on Mar 24, 2002 ยท 13 posts


Penguinisto posted Mon, 25 March 2002 at 8:58 AM

You can always export Poser figures into any game, with the right tools (start with Milkshape - it's free, and works with damned near every FPS game alive.) The biggest thing is that Poser has an ungodly high polycount per character for gaming... your best bet for exporting Poser characters into a 3D game engine would be to use the low-poly characters (by either PhilC or Nerd, I forget whom... I'll look 'em up today.) Even then, games out now (Quake3, Unreal Tournament, etc.) can only handle 1100 polys or so per person. Return To Castle Wolfenstein I think can handle a few more, something like 2,000 or so. Unreal2, due out sometime this year, can deal with 3500 per, and has cutscenes with 10k poly characters. Good luck otherwise, man :) /P