Forum: Poser - OFFICIAL


Subject: game engin

micca opened this issue on Mar 24, 2002 ยท 13 posts


Mason posted Mon, 25 March 2002 at 1:02 PM

You don't wnat to use Poser characters in a game. They are too huge. Plus games won't handle the 4k by 4k textures that poser figures may use. If you did make a game you'd need very low poly count figures. 1000 polys is a pretty decent character in a game environment. That amount is too high for a Quake, Unreal or Tribes style game. There is a Genesis 3D game system out at Comp USA. Its the older version of Wild Tangent's engine. You could also use Wild Tangent's engine but its a royalty thing. The bottom line is poser figures by themselves are just not viable in a real time game. Now using them to make sprite renders is another thing. Then you could make Diablo style games with it by rendering each frame of animation.