smooh opened this issue on Mar 25, 2002 ยท 5 posts
geep posted Tue, 26 March 2002 at 1:47 PM
"Blend zones" are where two body parts meet.
The polygons of both zones must be deformed so that the result is still a smooth mesh and will render properly.
Blend zones can be adjusted using Poser's "Joint Editor."
It is a rather complicated process and if you want to attempt it, MAKE A COPY OF A SIMPLE FIGURE (P2 or P3), and "play" with that figure first to see what you're getting in to.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019