Forum: Bryce


Subject: Beach Tutorials

adam opened this issue on Jan 19, 2000 ยท 10 posts


nandus posted Thu, 20 January 2000 at 9:40 AM

Try this: 1- Make one terrain for the sand with texture. Duplicate it, lower diffusion & ambience, incease spec. & reflection, and move it a bit up and towards the water. In the terrain editor, or better in a paint program, cut both terrains to get a common irregular border. You'll end up with the beach's dry and wet sand. 3- create a water plane and locate it bellow the dry/wet sand's border. 3- Make some very flat round terrains with curved rims. Those are for the water going up and down the beach. In a paint program create some noise around the rims to simulate froth; do the same over the top side - the PhotoShop sponge filter is very good for that. Apply those "water layers" to you beach using some superposition. Choose an altitude dependant texture and edit it to have white at the top, and wathever you are using for water at the bottom. 4- Create some very elongated ellipsoids and apply a volume cloud texture for simulating breaking waves. Sorry for not attaching an image here. They are at my home computer. Email me if you have any doubts.