Northchild opened this issue on Mar 28, 2002 ยท 4 posts
odeathoflife posted Thu, 28 March 2002 at 9:17 PM
Not entirely sure about the game development aspect of poser characters they are far to mesh heavy to be used in games, but I have seen numerous publications using poser (the new book but Stephen Hawkins - Universe in a Nut Shell uses poser throughout...almost all the illustrations.) If you are competent enough in max( and giving yourself a couple of yearas will make you that) then poser is not really needed unless you want to have full figures right away. there are a few plugins from digimation that do character creation for you , a nice feature is you wanna see how they got their mesh...but after a few months to a year of work ou will be able to model your own high res characters right in max. As for animation in poser i wouldn[t even bother...I started doing a short in poser and after 2 months had about 2minutes of footage, scraped it and moved over to max, grabbed a poser figure and brought it into max, and after a week I now am at the point where I was in poser, and qwith added effects and such as well. Do not get me wrong though poser is a great product and I do not think that I would ever give it up and when v5 comes out I will be one of the 1st in line to get it...I think that you should stick with wht you got, although poser is very cheap compaired to fgoing to school and purcghasing 3dstudio...it is under $200 and you can find versions of poser3 for free on varuious computer magazine cd's. What the hell get it and if ya do not like it (I am quite sure that you qwill) you are not out that much cash. Ps sorry ita so long...this has been my longest post here...hazaaa
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