JoeBlack opened this issue on Mar 29, 2002 ยท 22 posts
sittingblue posted Fri, 29 March 2002 at 6:59 PM
I leave OpenGL on, but I have to wait for background draws to complete before attempting anything else. I can predictably crash Vue (freeze it completely) by dragging material from one object to another while a background draw operation is in progress.
Also, possibly linked to an asynchronous-timed memory-allocation thread, Vue will crash frequently when I hit ctrl-A (select all) with complex scenes.
Plus, when I try to undo some operations (such as material changes) Vue will crash.
Then I hold my breath when I create terrains with 1024x1024 resolutions. The terrain editor will drop out unexpectably during random manipulations.
So I'm more careful now. I save scenes with incremental file names (I have lots of hard drive space. Imagine having 500 files of one scene). I save the scene before doing an undo, and I wait for the background draw threads to complete.
I have 1 gig of RAM, an Athlon XP 1900, and a GeForce3 video card. Yesterday, I worked on Vue ALL day without a crash, but as I said, I was careful of Vue's limitations.
If I was in your shoes, I would definitely get more RAM, as much you can afford, and Windows XP if possible (it has superior memory management over Windows 9x versions).
For me, life without Vue would be a loss. For after creating something in Vue, I'll spend the rest of the day happily reflecting the marvels of Vue. :)
Charles
Charles